Project Domain / Category Android
Game Programming
Abstract/Introduction
Augmented reality is defined as “an enhanced version of reality created by the use of technology to add digital
information on an image of something.” AR apps use your phone’s camera to show you a view of the real world in
front of you, then put a layer of information, including text and/or images, on top of that view. AR is all about
superimposing computer- generated images on top of your view of reality, thus creating a composite view that
augments the real world as explained in the following
In this game you will kill dreadful zombies appearing around you in virtual space. You can watch through the
camera and you see tens of zombies around you like on the ceiling, hovering above the floor, on your left and to
your right and hiding among the real objects. The overall effect should be such that zombies are actually in the real
environment.
Functional & Non-Functional Requirements
There will be two stages of the game:
Stage 1
In this stage zombies appear still in the vicinity of the user. The user will move the camera around to find zombies and
shoot them out with a gun in a limited time of 2 minutes. Scores will depend upon the number of zombies killed. There
should be proper sound effects related to the gun and killing of zombies. Suitable background music should be played
at theend.
Stage 2
In this stage zombies can actually appear traveling closer to the user. There will be a life line of the user. Zombies
can actually harm the user by scratching or even killing by biting.
Scratching will cause the life line to decay. Biting straight away will end the game. Proper effects should be emerged
on the screen while playing. Scores should be calculated accordingly. There should be limited bullets for killing.
Tools:
Unity 2018.1
Development Language:
C#

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